Category: Game based learning

Pango Zoo Delivers on Delightful Storytime fun

The journey started at the local library.  Looking for a way to teach our daughter some early reading skills we checked out a Launch Pad from our local public library.

playaway launchpad two 

Viv selected Pango Zoo and we started our adventure.

Pango Zoo

From star to finish this game hit every mark.  The actions were intuitive and our four year old began experimenting immediately with great success.  She was able to progress through the elements of the mini plots for each little vignette where she helped an animal in trouble.  The characters are dynamic and while non verbal they communicate their feelings perfectly through gesture and sounds.  I found myself grinning throughout the game at every little surprise and delight and laughed out loud more than once.

If you have a chance to check one out or pick a Launchpad up for yourself or download from the App Store

I highly recommend it.



Designing Worlds heads into the clouds with the new way to access Second Life – SL Go

Designing Worlds

In an exciting new development, Second Life will be going into the Clouds with OnLive’s new SL Go package. The news has been announced by Linden Lab today – and you’ll be able to find out more in our special Designing Worlds show at 2pm SLT today, where we talk to Nate Barsetti, Senior Manager, Customer Relations, OnLive, and also Danger Linden, aka Don Laabs, Senior Director of Product at Linden Lab. The show will be followed by a live discussion in our Garden of Dreams studio, which will be streamed live on Aview.TV.

SL Go on the Android SL Go on the Android

SL Go is launching today in its open beta format, and offers the opportunity to access Second Life on tablets (although not yet on iPads).

But it’s much, much more than this – you will also be able to access SL Go through the OnLive micro-console to TVs, or…

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The Minecraft Experience at Games for Change, NYC, April 2014

Amazing that such a simple concept and interface can generate such a following. I think the success of minecraft speaks to the power of tapping into fundamentals human needs such as manipulating/exploring our world.


mmpIn 2011, when Mincraft was a beta-game with 100,000 players and not the 1,000,000 it has today – a small idea called Massively Minecraft took flight. It’s main activity was to enable children and adults to play on a server which attempted to allow children to develop ‘digital skills’ based loosely on ISTE’s NETs for students.  Today we’re launching a new project around Minecraft — building the right drivers in home, school and research.

I’m thrilled to be feel like I’m at the centre of it, both as a parent and now as a games researcher. Minecraft represents a unique media-phenomenon and has clearly been taken in remarkable new directions by the community. There is no one ‘best’ way to play, teach or parent around this game in particular. Unlike much of the technological determinism associated with technology and children, Minecraft has achieved what educational software and culture hasn’t. It…

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The poser girl for a stressed out generation

I think with the advent of better analytics and access to technology curriculum will be more individualized and dynamic. It is also important to remember that imagination and creativity is a more precious commodity than ever and with ubiquitous access to information value is shifting to the synthesis of data into information and then the meaningul insight from that information vs. rote memorization.

Celebrate One Billion Rising again with Designing Worlds – now on the web!

Designing Worlds

Designing Worlds show about the wonderful One Billion Rising event is now on the web!

We talk to Victor Mornington, who created the fabulous stage, to Taralyn Gravois, who curated the fantastic art installations, to Samantha Ohrberg, who organised the amazing music programme, to JuJu Apollo Starr, the stage manager lead, and to Jilly Kidd, who organised the poetry sessions. And we learn more about some of the individual art installations with artists Mikati Slade, Krystali Rabeni, Reuben Mayo, Finn Lanzius and Betty Tureaud.

The Stage at One Billion Rising The Stage at One Billion Rising

We also something more of the live event – both the musical side, and the poetry sessions as well. It’s a great show – don’t miss it!

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Augmented Reality Enhancing Imagination

First Ever Children’s App to Use Cutting Edge Technology Allowing Children to Fly Tom and Twigs in their own Surroundings

Creative Director at Crane 3DTop Contributor

Magical Tree Fu Tom 3D Adventures App Flies Onto the App Store
First Ever Children’s App to Use Cutting Edge Technology Allowing Children to Fly Tom and Twigs in their own Surroundings
The very first Tree Fu Tom App Tree Fu Tom 3D Adventures, based on the hit CBeebies series, is released today on the App Store for iPhone, iPad and iPod touch. Developed by Crane Media and FremantleMedia Kids & Family Entertainment, the app uses ground-breaking SLAM (Simultaneous Localisation and Mapping) augmented reality technology, that allows users to fly Tom in real world surroundings.

Check it out we would love your feedback!