Category: Virtual worlds

Designing Worlds heads into the clouds with the new way to access Second Life – SL Go

Designing Worlds

In an exciting new development, Second Life will be going into the Clouds with OnLive’s new SL Go package. The news has been announced by Linden Lab today – and you’ll be able to find out more in our special Designing Worlds show at 2pm SLT today, where we talk to Nate Barsetti, Senior Manager, Customer Relations, OnLive, and also Danger Linden, aka Don Laabs, Senior Director of Product at Linden Lab. The show will be followed by a live discussion in our Garden of Dreams studio, which will be streamed live on Aview.TV.

SL Go on the Android SL Go on the Android

SL Go is launching today in its open beta format, and offers the opportunity to access Second Life on tablets (although not yet on iPads).

But it’s much, much more than this – you will also be able to access SL Go through the OnLive micro-console to TVs, or…

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The Minecraft Experience at Games for Change, NYC, April 2014

Amazing that such a simple concept and interface can generate such a following. I think the success of minecraft speaks to the power of tapping into fundamentals human needs such as manipulating/exploring our world.


mmpIn 2011, when Mincraft was a beta-game with 100,000 players and not the 1,000,000 it has today – a small idea called Massively Minecraft took flight. It’s main activity was to enable children and adults to play on a server which attempted to allow children to develop ‘digital skills’ based loosely on ISTE’s NETs for students.  Today we’re launching a new project around Minecraft — building the right drivers in home, school and research.

I’m thrilled to be feel like I’m at the centre of it, both as a parent and now as a games researcher. Minecraft represents a unique media-phenomenon and has clearly been taken in remarkable new directions by the community. There is no one ‘best’ way to play, teach or parent around this game in particular. Unlike much of the technological determinism associated with technology and children, Minecraft has achieved what educational software and culture hasn’t. It…

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